1. Have you used WinRunner in your project?
Yes, I have been WinRunner for creating automates scripts for GUI, functional and regression testing of the AUT.
2. Explain WinRunner testing process?
WinRunner testing process involves six main stages: i. Create
GUI Map File so that WinRunner can recognize the GUI objects in the
application being tested ii. Create test scripts by recording,
programming, or a combination of both. While recording.
3. What is contained in the GUI map?
WinRunner stores information it learns about a window or object
in a GUI Map. When WinRunner runs a test, it uses the GUI map to locate
objects. It reads an object’s description in the GUI map and then looks
for an object with the same properties.
4. How does WinRunner recognize objects on the application?
WinRunner uses the GUI Map file to recognize objects on the
application. When WinRunner runs a test, it uses the GUI map to locate
objects. It reads an object’s description in the GUI map and then looks
for an object with the same properties.
5. Have you created test scripts and what is contained in the test scripts?
Yes I have created test scripts. It contains the statement in
Mercury Interactive’s Test Script Language (TSL). These statements
appear as a test script in a test window. You can then enhance your
recorded test script, either by typing in.
6. How does WinRunner evaluates test results?
Following each test run, WinRunner displays the results in a
report. The report details all the major events that occurred during
the run, such as checkpoints, error messages, system messages, or user
messages. If mismatches are detected at checkpoints.
7. Have you performed debugging of the scripts?
Yes, I have performed debugging of scripts. We can debug the
script by executing the script in the debug mode. We can also debug
script using the Step, Step Into, Step out functionalities provided by
the WinRunner.
8. How do you run your test scripts?
We run tests in Verify mode to test your application. Each time
WinRunner encounters a checkpoint in the test script, it compares the
current data of the application being tested to the expected data
captured earlier. If any mismatches are found.
9. How do you analyze results and report the defects?
Following each test run, WinRunner displays the results in a
report. The report details all the major events that occurred during
the run, such as checkpoints, error messages, system messages, or user
messages. If mismatches are detected at checkpoints.
10. What is the use of Test Director software?
TestDirector is Mercury Interactive’s software test management
tool. It helps quality assurance personnel plan and organize the
testing process. With TestDirector you can create a database of manual
and automated tests, build test cycles.
11. How you integrated your automated scripts from TestDirector?
When you work with WinRunner, you can choose to save your tests
directly to your TestDirector database or while creating a test case in
the TestDirector we can specify whether the script in automated or
manual. And if it is automated script then
12. What are the different modes of recording?
There are two type of recording in WinRunner.
i. Context Sensitive recording records the operations you perform on
your application by identifying Graphical User Interface (GUI) objects.
ii. Analog recording records keyboard input, mouse clicks, and the
precise x- and y-coordinates traveled by the mouse pointer across the
screen.
13. What is the purpose of loading WinRunner Add-Ins?
Add-Ins are used in WinRunner to load functions specific to the
particular add-in to the memory. While creating a script only those
functions in the addin selected will be listed in the function
generator and while executing the script only those functions in the
loaded add-in will be executed else WinRunner will give an error
message saying it does not recognize the function.
14. What are the reasons that WinRunner fails to identify an object on the GUI?
WinRunner fails to identify an object in a GUI due to various
reasons.
i. The object is not a standard windows object.
ii. If the browser used is not compatible with the WinRunner version,
GUI Map Editor will not be able to learn any of the objects displayed
in the browser window.
15. What do you mean by the logical name of the object.
An object’s logical name is determined by its class. In most cases, the logical name is the label that appears on an object.
16. If the object does not have a name then what will be the logical name?
If the object does not have a name then the logical name could be the attached text.
17. What is the different between GUI map and GUI map files?
The GUI map is actually the sum of one or more GUI map files. There are two modes for organizing GUI map files.
i. Global GUI Map file: a single GUI Map file for the entire application
ii. GUI Map File per Test: WinRunner automatically creates a GUI Map file for each test created.
GUI Map file is a file which contains the windows and the objects
learned by the WinRunner with its logical name and their physical
description.
18. How do you view the contents of the GUI map?
GUI Map editor displays the content of a GUI Map. We can invoke
GUI Map Editor from the Tools Menu in WinRunner. The GUI Map Editor
displays the various GUI Map files created and the windows and objects
learned in to them with their logical name and physical description.
19. When you create GUI map do you record all the objects of specific objects?
If we are learning a window then WinRunner automatically learns
all the objects in the window else we will we identifying those object,
which are to be learned in a window, since we will be working with only
those objects while creating scripts.
20. What is the purpose of set_window command?
Set_Window command sets the focus to the specified window. We
use this command to set the focus to the required window before
executing tests on a particular window.
Syntax: set_window(, time);
The logical name is the logical name of the window and time is the
time the execution has to wait till it gets the given window into
focus.
21. How do you load GUI map?
We can load a GUI Map by using the GUI_load command.
Syntax: GUI_load();
22. What is the disadvantage of loading the GUI maps through start up scripts?
If we are using a single GUI Map file for the entire AUT then
the memory used by the GUI Map may be much high. If there is any change
in the object being learned then WinRunner will not be able to
recognize the object, as it is not in the GUI Map file loaded in the
memory. So we will have to learn the object again and update the GUI
File and reload it.
23. How do you unload the GUI map?
We can use GUI_close to unload a specific GUI Map file or else
we call use GUI_close_all command to unload all the GUI Map files
loaded in the memory.
Syntax: GUI_close(); or GUI_close_all;
24. What actually happens when you load GUI map?
When we load a GUI Map file, the information about the windows
and the objects with their logical names and physical description are
loaded into memory. So when the WinRunner executes a script on a
particular window, it can identify the objects using this information
loaded in the memory.
25. What is the purpose of the temp GUI map file?
While recording a script, WinRunner learns objects and windows
by itself. This is actually stored into the temporary GUI Map file. We
can specify whether we have to load this temporary GUI Map file should
be loaded each time in the General Options.
26. What is the extension of gui map file?
The extension for a GUI Map file is “.gui”.
27. How do you find an object in an GUI map.
The GUI Map Editor is been provided with a Find and Show
Buttons.
i. To find a particular object in the GUI Map file in the application,
select the object and click the Show window. This blinks the selected
object.
ii. To find a particular object in a GUI Map file click the Find
button, which gives the option to select the object. When the object is
selected, if the object has been learned to the GUI Map file it will be
focused in the GUI Map file.
28. What different actions are performed by find and show button?
To find a particular object in the GUI Map file in the
application, select the object and click the Show window. This blinks
the selected object.
To find a particular object in a GUI Map file click the Find button,
which gives the option to select the object. When the object is
selected, if the object has been learned to the GUI Map file it will be
focused in the GUI Map file.
29. How do you identify which files are loaded in the GUI map?
The GUI Map Editor has a drop down “GUI File” displaying all the GUI Map files loaded into the memory.
30. How do you modify the logical name or the physical description of the objects in GUI map?
You can modify the logical name or the physical description of an object in a GUI map file using the GUI Map Editor.
31. When do you feel you need to modify the logical name?
Changing the logical name of an object is useful when the assigned logical name is not sufficiently descriptive or is too long.
32. When it is appropriate to change physical description?
Changing the physical description is necessary when the property value of an object changes.
33. How WinRunner handles varying window labels?
We can handle varying window labels using regular expressions.
WinRunner uses two “hidden” properties in order to use regular
expression in an object’s physical description. These properties are
regexp_label and regexp_MSW_class.
34. What is the purpose of regexp_label property and regexp_MSW_class property?
The regexp_label property is used for windows only. It operates
“behind the scenes” to insert a regular expression into a window’s
label description.
The regexp_MSW_class property inserts a regular expression into an
object’s MSW_class. It is obligatory for all types of windows and for
the object class object.
35. How do you suppress a regular expression?
We can suppress the regular expression of a window by replacing the regexp_label property with label property.
36. How do you copy and move objects between different GUI map files?
We can copy and move objects between different GUI Map files using the GUI Map Editor. The steps to be followed are:
i. Choose Tools > GUI Map Editor to open the GUI Map Editor.
ii. Choose View > GUI Files.
iii. Click Expand in the GUI Map Editor. The dialog box expands to display two GUI map files simultaneously.
iv. View a different GUI map file on each side of the dialog box by clicking the file names in the GUI File lists.
v. In one file, select the objects you want to copy or move. Use
the Shift key and/or Control key to select multiple objects. To select
all objects in a GUI map file, choose Edit > Select All.
vi. Click Copy or Move.
vii. To restore the GUI Map Editor to its original size, click Collapse.
37. How do you select multiple objects during merging the files?
Use the Shift key and/or Control key to select multiple
objects. To select all objects in a GUI map file, choose Edit >
Select All.
38. How do you clear a GUI map files?
We can clear a GUI Map file using the “Clear All” option in the GUI Map Editor.
39. How do you filter the objects in the GUI map?
GUI Map Editor has a Filter option. This provides for filtering with 3 different types of options.
i. Logical name displays only objects with the specified logical name.
ii. Physical description displays only objects matching the
specified physical description. Use any substring belonging to the
physical description.
iii. Class displays only objects of the specified class, such as all the push buttons.
40. How do you configure GUI map?
When WinRunner learns the description of a GUI object, it does
not learn all its properties. Instead, it learns the minimum number of
properties to provide a unique identification of the object.
Many applications also contain custom GUI objects. A custom object
is any object not belonging to one of the standard classes used by
WinRunner. These objects are therefore assigned to the generic “object”
class. When WinRunner records an operation on a custom object, it
generates obj_mouse_ statements in the test script.
If a custom object is similar to a standard object, you can map it
to one of the standard classes. You can also configure the properties
WinRunner uses to identify a custom object during Context Sensitive
testing. The mapping and the configuration you set are valid only for
the current WinRunner session. To make the mapping and the
configuration permanent, you must add configuration statements to your
startup test script.
41. What is the purpose of GUI map configuration?
GUI Map configuration is used to map a custom object to a standard object.
42. How do you make the configuration and mappings permanent?
The mapping and the configuration you set are valid only for
the current WinRunner session. To make the mapping and the
configuration permanent, you must add configuration statements to your
startup test script.
43. What is the purpose of GUI spy?
Using the GUI Spy, you can view the properties of any GUI
object on your desktop. You use the Spy pointer to point to an object,
and the GUI Spy displays the properties and their values in the GUI Spy
dialog box. You can choose to view all the properties of an object, or
only the selected set of properties that WinRunner learns.
44. What is the purpose of obligatory and optional properties of the objects?
For each class, WinRunner learns a set of default properties. Each default property is classified “obligatory” or “optional”.
i. An obligatory property is always learned (if it exists).
ii. An optional property is used only if the obligatory properties
do not provide unique identification of an object. These optional
properties are stored in a list. WinRunner selects the minimum number
of properties from this list that are necessary to identify the object.
It begins with the first property in the list, and continues, if
necessary, to add properties to the description until it obtains unique
identification for the object.
45. When the optional properties are learned?
An optional property is used only if the obligatory properties do not provide unique identification of an object.
46. What is the purpose of location indicator and index indicator in GUI map configuration?
In cases where the obligatory and optional properties do not
uniquely identify an object, WinRunner uses a selector to differentiate
between them. Two types of selectors are available: i. A location
selector uses the spatial position of objects.
47. How do you handle custom objects?
A custom object is any GUI object not belonging to one of the
standard classes used by WinRunner. WinRunner learns such objects under
the generic “object” class. WinRunner records operations on custom
objects using obj_mouse_ statements.
48. What is the name of custom class in WinRunner and what methods it applies on the custom objects?
WinRunner learns custom class objects under the generic “object” class. WinRunner records operations on custom objects using obj_ statements.
49. In a situation when obligatory and optional both the
properties cannot uniquely identify an object what method WinRunner
applies?
In cases where the obligatory and optional properties do not
uniquely identify an object, WinRunner uses a selector to differentiate
between them. Two types of selectors are available: i. A location
selector uses the spatial position of objects.
50. What is the purpose of different record methods 1) Record 2) Pass up 3) As Object 4) Ignore.
a. Record instructs WinRunner to record all operations
performed on a GUI object. This is the default record method for all
classes. (The only exception is the static class (static text), for
which the default is Pass Up.)
b. Pass Up instructs WinRunner to record an operation performed on
this class as an operation performed on the element containing the
object. Usually this element is a window, and the operation is recorded
as win_mouse_click.
c. As Object instructs WinRunner to record all operations performed on a GUI object as though its class were “object” class.
d. Ignore instructs WinRunner to disregard all operations performed on the class.
51. How do you find out which is the start up file in WinRunner?
The test script name in the Startup Test box in the Environment
tab in the General Options dialog box is the start up file in
WinRunner.
52. What are the virtual objects and how do you learn them?
Applications may contain bitmaps that look and behave like GUI
objects. WinRunner records operations on these bitmaps using
win_mouse_click statements. By defining a bitmap as a virtual object,
you can instruct WinRunner to treat it like a GUI object such as a push
button, when you record and run tests.
b. Using the Virtual Object wizard, you can assign a bitmap to a
standard object class, define the coordinates of that object, and
assign it a logical name.
To define a virtual object using the Virtual Object wizard:
i. Choose Tools > Virtual Object Wizard. The Virtual Object wizard opens. Click Next.
ii. In the Class list, select a class for the new virtual object.
If rows that are displayed in the window. For a table class, select the
number of visible rows and columns. Click Next.
iii. Click Mark Object. Use the crosshairs pointer to select the
area of the virtual object. You can use the arrow keys to make precise
adjustments to the area you define with the crosshairs. Press Enter or
click the right mouse button to display the virtual object’s
coordinates in the wizard. If the object marked is visible on the
screen, you can click the Highlight button to view it. Click Next.
iv. Assign a logical name to the virtual object. This is the name
that appears in the test script when you record on the virtual object.
If the object contains text that WinRunner can read, the wizard
suggests using this text for the logical name. Otherwise, WinRunner
suggests virtual_object, virtual_push_button, virtual_list, etc.
v. You can accept the wizard’s suggestion or type in a different
name. WinRunner checks that there are no other objects in the GUI map
with the same name before confirming your choice. Click Next.
53. How you created you test scripts 1) by recording or 2) programming?
54. What are the two modes of recording?
There are 2 modes of recording in WinRunner
i. Context Sensitive recording records the operations you perform on
your application by identifying Graphical User Interface (GUI) objects.
ii. Analog recording records keyboard input, mouse clicks, and the
precise x- and y-coordinates traveled by the mouse pointer across the
screen.
55. What is a checkpoint and what are different types of checkpoints?
Checkpoints allow you to compare the current behavior of the
application being tested to its behavior in an earlier version. You can
add four types of checkpoints to your test scripts:
i. GUI checkpoints verify information about GUI objects. For
example, you can check that a button is enabled or see which item is
selected in a list.
ii. Bitmap checkpoints take a “snapshot” of a window or area of
your application and compare this to an image captured in an earlier
version.
iii. Text checkpoints read text in GUI objects and in bitmaps and enable you to verify their contents.
iv. Database checkpoints check the contents and the number of rows
and columns of a result set, which is based on a query you create on
your database.
56. What are data driven tests?
When you test your application, you may want to check how it performs the same operations with multiple sets of data.
57. What are the synchronization points?
Synchronization points enable you to solve anticipated timing
problems between the test and your application. For example, if you
create a test that opens a database application, you can add a
synchronization point that causes the test to wait until the database
records are loaded on the screen.
b. For Analog testing, you can also use a synchronization point to
ensure that WinRunner repositions a window at a specific location. When
you run a test, the mouse cursor travels along exact coordinates.
Repositioning the window enables the mouse pointer to make contact with
the correct elements in the window.
58. What is parameterizing?
In order for WinRunner to use data to drive the test, you must
link the data to the test script which it drives. This is called
parameterizing your test. The data is stored in a data table.
59. How do you maintain the document information of the test scripts?
Before creating a test, you can document information about the
test in the General and Description tabs of the Test Properties dialog
box. You can enter the name of the test author, the type of
functionality tested, a detaileddescription of the test, and a
reference to the relevant functional specifications document.
60. What do you verify with the GUI checkpoint for single property and what command it generates, explain syntax?
You can check a single property of a GUI object. For example,
you can check whether a button is enabled or disabled or whether an
item in a list is selected. To create a GUI checkpoint for a
property value, use the Check Property dialog box to add one of the
following functions to the test script:
i. button_check_info
ii. scroll_check_info
iii. edit_check_info
iv. static_check_info
v. list_check_info
vi. win_check_info
vii. obj_check_info
Syntax: button_check_info (button, property, property_value );
edit_check_info ( edit, property, property_value );
61. What do you verify with the GUI checkpoint for object/window and what command it generates, explain syntax?
You can create a GUI checkpoint to check a single object in the
application being tested. You can either check the object with its
default properties or you can specify which properties to check.
b. Creating a GUI Checkpoint using the Default Checks
i. You can create a GUI checkpoint that performs a default check on
the property recommended by WinRunner. For example, if you create a GUI
checkpoint that checks a push button, the default check verifies that
the push button is enabled.
ii. To create a GUI checkpoint using default checks:
1. Choose Create > GUI Checkpoint > For Object/Window, or
click the GUI Checkpoint for Object/Window button on the User toolbar.
If you are recording in Analog mode, press the CHECK GUI FOR
OBJECT/WINDOW softkey in order to avoid extraneous mouse movements.
Note that you can press the CHECK GUI FOR OBJECT/WINDOW softkey in
Context Sensitive mode as well. The WinRunner window is minimized, the
mouse pointer becomes a pointing hand, and a help window opens on the
screen.
2. Click an object.
3. WinRunner captures the current value of the property of the GUI
object being checked and stores it in the test’s expected results
folder. The WinRunner window is restored and a GUI checkpoint is
inserted in the test script as an obj_check_gui statement
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
c. Creating a GUI Checkpoint by Specifying which Properties to Check
d. You can specify which properties to check for an object. For
example, if you create a checkpoint that checks a push button, you can
choose to verify that it is in focus, instead of enabled.e. To create a
GUI checkpoint by specifying which properties to check:
i. Choose Create > GUI Checkpoint > For Object/Window, or
click the GUI Checkpoint for Object/Window button on the User toolbar.
If you are recording in Analog mode, press the CHECK GUI FOR
OBJECT/WINDOW softkey in order to avoid extraneous mouse movements.
Note that you can press the CHECK GUI FOR OBJECT/WINDOW softkey in
Context Sensitive mode as well. The WinRunner window is minimized, the
mouse pointer becomes a pointing hand, and a help window opens on the
screen.
ii. Double-click the object or window. The Check GUI dialog box opens.
iii. Click an object name in the Objects pane. The Properties pane lists all the properties for the selected object.
iv. Select the properties you want to check.
1. To edit the expected value of a property, first select it. Next,
either click the Edit Expected Value button, or double-click the value
in the Expected Value column to edit it.
2. To add a check in which you specify arguments, first select the
property for which you want to specify arguments. Next, either click
the Specify Arguments button, or double-click in the Arguments column.
Note that if an ellipsis (three dots) appears in the Arguments column,
then you must specify arguments for a check on this property. (You do
not need to specify arguments if a default argument is specified.) When
checking standard objects, you only specify arguments for certain
properties of edit and static text objects. You also specify arguments
for checks on certain properties of nonstandard objects.
3. To change the viewing options for the properties of an object, use the Show Properties buttons.
4. Click OK to close the Check GUI dialog box. WinRunner captures
the GUI information and stores it in the test’s expected results
folder. The WinRunner window is restored and a GUI checkpoint is
inserted in the test script as an obj_check_gui or a win_check_gui
statement.
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
obj_check_gui ( object, checklist, expected results file, time );
62. What do you verify with the GUI checkpoint for multiple objects and what command it generates, explain syntax?
To create a GUI checkpoint for two or more objects:
i. Choose Create > GUI Checkpoint > For Multiple Objects or
click the GUI Checkpoint for Multiple Objects button on the User
toolbar. If you are recording in Analog mode, press the CHECK GUI FOR
MULTIPLE OBJECTS softkey in order to avoid extraneous mouse movements.
The Create GUI Checkpoint dialog box opens.
ii. Click the Add button. The mouse pointer becomes a pointing hand and a help window opens.
iii. To add an object, click it once. If you click a window title
bar or menu bar, a help window prompts you to check all the objects in
the window.
iv. The pointing hand remains active. You can continue to choose
objects by repeating step 3 above for each object you want to check.
v. Click the right mouse button to stop the selection process and
to restore the mouse pointer to its original shape. The Create GUI
Checkpoint dialog box reopens.
vi. The Objects pane contains the name of the window and objects
included in the GUI checkpoint. To specify which objects to check,
click an object name in the Objects pane. The Properties pane lists all
the properties of the object. The default properties are selected.
1. To edit the expected value of a property, first select it.
Next, either click the Edit Expected Value button, or double-click the
value in the Expected Value column to edit it.
2. To add a check in which you specify arguments, first select the
property for which you want to specify arguments. Next, either click
the Specify Arguments button, or double-click in the Arguments column.
Note that if an ellipsis appears in the Arguments column, then you must
specify arguments for a check on this property. (You do not need to
specify arguments if a default argument is specified.) When checking
standard objects, you only specify arguments for certain properties of
edit and static text objects. You also specify arguments for checks on
certain properties of nonstandard objects.
3. To change the viewing options for the properties of an object, use the Show Properties buttons.
vii. To save the checklist and close the Create GUI Checkpoint
dialog box, click OK. WinRunner captures the current property values of
the selected GUI objects and stores it in the expected results folder.
A win_check_gui statement is inserted in the test script.
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
obj_check_gui ( object, checklist, expected results file, time );
63. What information is contained in the checklist file and in which file expected results are stored?
a. The checklist file contains information about the objects and the properties of the object we are verifying.
b. The gui*.chk file contains the expected results which is stored in the exp folder
64. What do you verify with the bitmap check point for object/window and what command it generates, explain syntax?
You can check an object, a window, or an area of a screen in
your application as a bitmap. While creating a test, you indicate what
you want to check. WinRunner captures the specified bitmap, stores it
in the expected results folder (exp) of the test, and inserts a
checkpoint in the test script. When you run the test, WinRunner
compares the bitmap currently displayed in the application being tested
with the expected bitmap stored earlier. In the event of a mismatch,
WinRunner captures the current actual bitmap and generates a difference
bitmap. By comparing the three bitmaps (expected, actual, and
difference), you can identify the nature of the discrepancy.
b. When working in Context Sensitive mode, you can capture a
bitmap of a window, object, or of a specified area of a screen.
WinRunner inserts a checkpoint in the test script in the form of either
a win_check_bitmap or obj_check_bitmap statement.
c. Note that when you record a test in Analog mode, you should
press the CHECK BITMAP OF WINDOW softkey or the CHECK BITMAP OF SCREEN
AREA softkey to create a bitmap checkpoint. This prevents WinRunner
from recording extraneous mouse movements. If you are programming a
test, you can also use the Analog function check_window to check a
bitmap.
d. To capture a window or object as a bitmap:
i. Choose Create > Bitmap Checkpoint > For Object/Window or
click the Bitmap Checkpoint for Object/Window button on the User
toolbar. Alternatively, if you are recording in Analog mode, press the
CHECK BITMAP OF OBJECT/WINDOW softkey. The WinRunner window is
minimized, the mouse pointer becomes a pointing hand, and a help window
opens.
ii. Point to the object or window and click it. WinRunner captures
the bitmap and generates a win_check_bitmap or obj_check_bitmap
statement in the script. The TSL statement generated for a window
bitmap has the following syntax:
win_check_bitmap ( object, bitmap, time );
iii. For an object bitmap, the syntax is:
obj_check_bitmap ( object, bitmap, time );
iv. For example, when you click the title bar of the main window of the
Flight Reservation application, the resulting statement might be:
win_check_bitmap ("Flight Reservation", "Img2", 1);
v. However, if you click the Date of Flight box in the same window, the statement might be:
obj_check_bitmap ("Date of Flight:", "Img1", 1);
Syntax: obj_check_bitmap ( object, bitmap, time [, x, y, width, height] );
65. What do you verify with the bitmap checkpoint for screen area and what command it generates, explain syntax?
You can define any rectangular area of the screen and capture
it as a bitmap for comparison. The area can be any size: it can be part
of a single window, or it can intersect several windows. The rectangle
is identified by the coordinates of its upper left and lower right
corners, relative to the upper left corner of the window in which the
area is located. If the area intersects several windows or is part of a
window with no title (for example, a popup window), its coordinates are
relative to the entire screen (the root window).
b. To capture an area of the screen as a bitmap:
i. Choose Create > Bitmap Checkpoint > For Screen Area or
click the Bitmap Checkpoint for Screen Area button. Alternatively, if
you are recording in Analog mode, press the CHECK BITMAP OF SCREEN AREA
softkey. The WinRunner window is minimized, the mouse pointer becomes a
crosshairs pointer, and a help window opens.
ii. Mark the area to be captured: press the left mouse button and
drag the mouse pointer until a rectangle encloses the area; then
release the mouse button.
iii. Press the right mouse button to complete the operation.
WinRunner captures the area and generates a win_check_bitmap statement
in your script.
iv. The win_check_bitmap statement for an area of the screen has the following syntax:
win_check_bitmap ( window, bitmap, time, x, y, width, height );
66. What do you verify with the database checkpoint default and what command it generates, explain syntax?
a. By adding runtime database record checkpoints you can
compare the information in your application during a test run with the
corresponding record in your database. By adding standard database
checkpoints to your test scripts, you can check the contents of
databases in different versions of your application.
b. When you create database checkpoints, you define a query on
your database, and your database checkpoint checks the values contained
in the result set. The result set is set of values retrieved from the
results of the query.
c. You can create runtime database record checkpoints in order to
compare the values displayed in your application during the test run
with the corresponding values in the database. If the comparison does
not meet the success criteria you
d. specify for the checkpoint, the checkpoint fails. You can
define a successful runtime database record checkpoint as one where one
or more matching records were found, exactly one matching record was
found, or where no matching records are found.
e. You can create standard database checkpoints to compare the
current values of the properties of the result set during the test run
to the expected values captured during recording or otherwise set
before the test run. If the expected results and the current results do
not match, the database checkpoint fails. Standard database checkpoints
are useful when the expected results can be established before the test
run.
Syntax: db_check(, );
f. You can add a runtime database record checkpoint to your test in
order to compare information that appears in your application during a
test run with the current value(s) in the corresponding record(s) in
your database. You add runtime database record checkpoints by running
the Runtime Record Checkpoint wizard. When you are finished, the wizard
inserts the appropriate db_record_check statement into your script.
Syntax:
db_record_check(ChecklistFileName,SuccessConditions,RecordNumber );
ChecklistFileName A file created by WinRunner and saved in the
test's checklist folder. The file contains information about the data
to be captured during the test run and its corresponding field in the
database. The file is created based on the information entered in the
Runtime Record Verification wizard.
SuccessConditions Contains one of the following values:
1. DVR_ONE_OR_MORE_MATCH - The checkpoint passes if one or more matching database records are found.
2. DVR_ONE_MATCH - The checkpoint passes if exactly one matching database record is found.
3. DVR_NO_MATCH - The checkpoint passes if no matching database records are found.
RecordNumber An out parameter returning the number of records in the database.
67. How do you handle dynamically changing area of the window in the bitmap checkpoints?
The difference between bitmaps option in the Run Tab of the
general options defines the minimum number of pixels that constitute a
bitmap mismatch
68. What do you verify with the database check point custom and what command it generates, explain syntax?
When you create a custom check on a database, you create a
standard database checkpoint in which you can specify which properties
to check on a result set.
b. You can create a custom check on a database in order to:
i. check the contents of part or the entire result set
ii. edit the expected results of the contents of the result set
iii. count the rows in the result set
iv. count the columns in the result set
c. You can create a custom check on a database using ODBC, Microsoft Query or Data Junction.
69. What do you verify with the sync point for object/window property and what command it generates, explain syntax?
a. Synchronization compensates for inconsistencies in the
performance of your application during a test run. By inserting a
synchronization point in your test script, you can instruct WinRunner
to suspend the test run and wait for a cue before continuing the test.
b. You can a synchronization point that instructs WinRunner to
wait for a specified object or window to appear. For example, you can
tell WinRunner to wait for a window to open before performing an
operation within that window, or you may want WinRunner to wait for an
object to appear in order to perform an operation on that object.
c. You use the obj_exists function to create an object
synchronization point, and you use the win_exists function to create a
window synchronization point. These functions have the following
syntax:
Syntax:
obj_exists ( object [, time ] );
win_exists ( window [, time ] );
70. What do you verify with the sync point for object/window bitmap and what command it generates, explain syntax?
a. You can create a bitmap synchronization point that waits for
the bitmap of an object or a window to appear in the application being
tested.
b. During a test run, WinRunner suspends test execution until the
specified bitmap is redrawn, and then compares the current bitmap with
the expected one captured earlier. If the bitmaps match, then WinRunner
continues the test.
Syntax:
obj_wait_bitmap ( object, image, time );
win_wait_bitmap ( window, image, time );
71. What do you verify with the sync point for screen area and what command it generates, explain syntax?
For screen area verification we actually capture the screen
area into a bitmap and verify the application screen area with the
bitmap file during execution
Syntax: obj_wait_bitmap(object, image, time, x, y, width, height);
72. How do you edit checklist file and when do you need to edit the checklist file?
WinRunner has an edit checklist file option under the create
menu. Select the “Edit GUI Checklist” to modify GUI checklist file and
“Edit Database Checklist” to edit database checklist file. This brings
up a dialog box that gives you option to select the checklist file to
modify. There is also an option to select the scope of the checklist
file, whether it is Test specific or a shared one. Select the checklist
file, click OK which opens up the window to edit the properties of the
objects.
73. How do you edit the expected value of an object?
We can modify the expected value of the object by executing the
script in the Update mode. We can also manually edit the gui*.chk file
which contains the expected values which come under the exp folder to
change the values.
74. How do you modify the expected results of a GUI checkpoint?
We can modify the expected results of a GUI checkpoint be running the script containing the checkpoint in the update mode.
75. How do you handle ActiveX and Visual basic objects?
WinRunner provides with add-ins for ActiveX and Visual basic
objects. When loading WinRunner, select those add-ins and these add-ins
provide with a set of functions to work on ActiveX and VB objects.
76. How do you create ODBC query?
We can create ODBC query using the database checkpoint wizard.
It provides with option to create an SQL file that uses an ODBC DSN to
connect to the database. The SQL File will contain the connection
string and the SQL statement.
77. How do you record a data driven test?
We can create a data-driven testing using data from a flat file, data table or a database.
i. Using Flat File: we actually store the data to be used in a
required format in the file. We access the file using the File
manipulation commands, reads data from the file and assign the
variables with data.
ii. Data Table: It is an excel file. We can store test data in
these files and manipulate them. We use the ‘ddt_*’ functions to
manipulate data in the data table.
iii. Database: we store test data in the database and access these data using ‘db_*’ functions.
78. How do you convert a database file to a text file?
You can use Data Junction to create a conversion file which converts a database to a target text file.
79. How do you parameterize database check points?
When you create a standard database checkpoint using ODBC
(Microsoft Query), you can add parameters to an SQL statement to
parameterize the checkpoint. This is useful if you want to create a
database checkpoint with a query in which the SQL statement defining
your query changes.
80. How do you create parameterize SQL commands?
A parameterized query is a query in which at least one of the
fields of the WHERE clause is parameterized, i.e., the value of the
field is specified by a question mark symbol ( ? ). For example, the
following SQL statement is based on a query on the database in the
sample Flight Reservation application:
i. SELECT Flights.Departure, Flights.Flight_Number,
Flights.Day_Of_Week FROM Flights Flights WHERE
(Flights.Departure=?) AND (Flights.Day_Of_Week=?)
SELECT defines the columns to include in the query.
FROM specifies the path of the database.
WHERE (optional) specifies the conditions, or filters to use in the query.
Departure is the parameter that represents the departure point of a flight.
Day_Of_Week is the parameter that represents the day of the week of
a flight.
b. When creating a database checkpoint, you insert a db_check statement
into your test script. When you parameterize the SQL statement in your
checkpoint, the db_check function has a fourth, optional, argument:
theparameter_array argument. A statement similar to the following is inserted into your test script:
db_check("list1.cdl", "dbvf1", NO_LIMIT, dbvf1_params);
The parameter_array argument will contain the values to substitute for the parameters in the parameterized checkpoint.
81. What check points you will use to read and check text on the GUI and explain its syntax?
db_connect
i. to connect to a database
db_connect(, );
b. db_execute_query
i. to execute a query
db_execute_query ( session_name, SQL, record_number );
record_number is the out value.
c. db_get_field_value
i. returns the value of a single field in the specified row_index and column in the session_name database session.
db_get_field_value ( session_name, row_index, column );
d. db_get_headers
i. returns the number of column headers in a query and the content of the column headers, concatenated and delimited by tabs.
db_get_headers ( session_name, header_count, header_content );
e. db_get_row
i. returns the content of the row, concatenated and delimited by tabs.
db_get_row ( session_name, row_index, row_content );
f. db_write_records
i. writes the record set into a text file delimited by tabs.
db_write_records ( session_name, output_file [ , headers [ , record_limit ] ] );
g. db_get_last_error
i. returns the last error message of the last ODBC or Data Junction operation in the session_name database session.
db_get_last_error ( session_name, error );
h. db_disconnect
i. disconnects from the database and ends the database session.
db_disconnect ( session_name );
i. db_dj_convert
i. runs the djs_file Data Junction export file. When you run this file, the Data Junction Engine converts data from one spoke (source) to another (target). The optional parameters enable you to override the settings in the Data Junction export file.
db_dj_convert ( djs_file [ , output_file [ , headers [ , record_limit ] ] ] );
82. Explain Get Text checkpoint from object/window with syntax?
You can use text checkpoints in your test scripts to read and check text in GUI
objects and in areas of the screen. While creating a test you point to
an object or a window containing text. WinRunner reads the text and
writes a TSL statement to the test script. You may then add simple
programming elements to your test scripts to verify the contents of the
text.
b. You can use a text checkpoint to:
i. Read text from a GUI object or window in your application, using obj_get_text and win_get_text
ii. Search for text in an object or window, using win_find_text and obj_find_text
iii. Move the mouse pointer to text in an object or window, using obj_move_locator_text and win_move_locator_text
iv. Click on text in an object or window, using obj_click_on_text and win_click_on_text
83. Explain Get Text checkpoint from screen area with syntax?
a. We use obj_get_text (, ) function to get the text from an object
b. We use win_get_text (window, out_text [, x1, y1, x2, y2]) function to get the text from a window.
84. Explain Get Text checkpoint from selection (web only) with syntax?
We use win_get_text (window, out_text [, x1, y1, x2, y2]) function to get the text from a window.
85. Explain Get Text checkpoint web text checkpoint with syntax?
Returns a text string from an object.
web_obj_get_text (object, table_row, table_column, out_text [, text_before, text_after, index]);
i. object The logical name of the object.
ii. table_row If the object is a table, it specifies the location
of the row within a table. The string is preceded by the # character.
iii. table_column If the object is a table, it specifies the
location of the column within a table. The string is preceded by the #
character.
iv. out_text The output variable that stores the text string.
v. text_before Defines the start of the search area for a particular text string.
vi. text_after Defines the end of the search area for a particular text string.
vii. index The occurrence number to locate. (The default parameter number is numbered 1)
86. What are the steps of creating a data driven test?
We use web_obj_text_exists function for web text checkpoints.
web_obj_text_exists ( object, table_row, table_column, text_to_find [, text_before, text_after] );
object The logical name of the object to search.
b. table_row If the object is a table, it specifies the location of
the row within a table. The string is preceded by the character #.
c. table_column If the object is a table, it specifies the
location of the column within a table. The string is preceded by the
character #.
d. text_to_find The string that is searched for.
e. text_before Defines the start of the search area for a particular text string.
f. text_after Defines the end of the search area for a particular text string.
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