HTML clipboard
Winrunner Question 42: What is the name of custom class
in WinRunner and what methods it applies on the custom objects?
What is the name of custom class in WinRunner and what methods it
applies on the custom objects?
WinRunner learns custom class objects under the generic “object” class.
WinRunner records operations on custom objects using obj_
statements.
Winrunner Question 43: In a situation when obligatory and
optional both the properties cannot uniquely identify an object what method
WinRunner applies?
In a situation when obligatory and optional both the properties
cannot uniquely identify an object what method WinRunner applies?
In cases where the obligatory and optional properties do not uniquely
identify an object, WinRunner uses a selector to differentiate between them.
Two types of selectors are available:
- A location selector uses the spatial position of
objects.
- An index selector uses a unique number to identify
the object in a window.
Winrunner Question 44: What is the purpose of different
record methods 1) Record 2) Pass up 3) As Object 4) Ignore.
- Record instructs WinRunner to record all operations
performed on a GUI object. This is the default record method for all
classes. (The only exception is the static class (static text), for
which the default is Pass Up.)
- Pass Up instructs WinRunner to record an operation
performed on this class as an operation performed on the element
containing the object. Usually this element is a window, and the
operation is recorded as win_mouse_click.
- As Object instructs WinRunner to record all
operations performed on a GUI object as though its class were “object”
class.
- Ignore instructs WinRunner to disregard all
operations performed on the class.
Winrunner Question 45: How do you find out which is
the start up file in WinRunner?
How do you find out which is the start up file in WinRunner?
The test script name in the Startup Test box in the Environment tab in
the General Options dialog box is the start up file in WinRunner.
Winrunner Question 46: What are the virtual objects
and how do you learn them?
What are the virtual objects and how do you learn them?
- Applications may contain bitmaps that look and behave like GUI
objects. WinRunner records operations on these bitmaps using
win_mouse_click statements. By defining a bitmap as a virtual
object, you can instruct WinRunner to treat it like a GUI object
such as a push button, when you record and run tests.
- Using the Virtual Object wizard, you can assign a bitmap to a
standard object class, define the coordinates of that object, and
assign it a logical name.
To define a virtual object using the Virtual Object wizard:
- Choose Tools > Virtual Object Wizard. The Virtual Object wizard
opens. Click Next.
- In the Class list, select a class for the new virtual object. If
rows that are displayed in the window. For a table class, select the
number of visible rows and columns. Click Next.
- Click Mark Object. Use the crosshairs pointer to select the area
of the virtual object. You can use the arrow keys to make precise
adjustments to the area you define with the crosshairs. Press Enter
or click the right mouse button to display the virtual object’s
coordinates in the wizard. If the object marked is visible on the
screen, you can click the Highlight button to view it. Click Next.
- Assign a logical name to the virtual object. This is the name
that appears in the test script when you record on the virtual
object. If the object contains text that WinRunner can read, the
wizard suggests using this text for the logical name. Otherwise,
WinRunner suggests virtual_object,
virtual_push_button, virtual_list, etc.
Winrunner Question 47: What are the two modes of
recording?
What are the two modes of recording?
There are 2 modes of recording in WinRunner
- Context Sensitive recording records the
operations you perform on your application by identifying Graphical
User Interface (GUI) objects.
- Analog recording records keyboard input, mouse
clicks, and the precise x- and y-coordinates traveled by the mouse
pointer across the screen.
Winrunner Question 48: What is a checkpoint and what
are different types of checkpoints?
Checkpoints allow you to compare the current behavior of the application
being tested to its behavior in an earlier version.
You can add four types of checkpoints to your test scripts: - GUI checkpoints verify information about GUI
objects. For example, you can check that a button is enabled or see
which item is selected in a list.
- Bitmap checkpoints take a “snapshot” of a
window or area of your application and compare this to an image
captured in an earlier version.
- Text checkpoints read text in GUI objects and
in bitmaps and enable you to verify their contents.
- Database checkpoints check the contents and the
number of rows and columns of a result set, which is based on a
query you create on your database.
Winrunner Question 49: What are data driven tests?
When you test your application, you may want to check how it performs
the same operations with multiple sets of data. You can create a
data-driven test with a loop that runs ten times: each time the loop
runs, it is driven by a different set of data. In order for WinRunner to
use data to drive the test, you must link the data to the test script
which it drives. This is called parameterizing your test. The data is
stored in a data table. You can perform these operations manually, or
you can use the DataDriver Wizard to parameterize your test and store
the data in a data table.
Winrunner Question 50: What are the synchronization
points?
- Synchronization points enable you to solve anticipated timing
problems between the test and your application. For example, if you
create a test that opens a database application, you can add a
synchronization point that causes the test to wait until the
database records are loaded on the screen.
- For Analog testing, you can also use a synchronization point to
ensure that WinRunner repositions a window at a specific location.
When you run a test, the mouse cursor travels along exact
coordinates. Repositioning the window enables the mouse pointer to
make contact with the correct elements in the window.
------------- http://www.quick2sms.com - Send Unlimited FREE SMS to Any Mobile Anywhere in INDIA,
Click Here
|