You use Robot to develop two kinds of scripts: GUI scripts for functional testing and sessions for performance testing.
Use Robot to: Perform full functional testing. Record and play back scripts that navigate through your application and test the state of objects through verification points. Perform full performance testing.
Use Rational Robot and Rational. TestManager together to record and
play back sessions that help you determine whether a multiclient system
is performing within user-defined standards under varying loads. Create and edit scripts using the SQABasic and VU scripting environments. The
Robot editor provides color-coded commands with keyword Help for
powerful integrated programming during script development. (VU
scripting is used with sessions in performance testing.) Test applications developed with IDEs
such as Java, HTML, Visual Basic, Oracle Forms, Delphi, and
PowerBuilder. You can test objects even if they are not visible in the
application’s interface. Collect diagnostic information about an application during script playback. Robot
is integrated with Rational Purify, Rational Quantify, and Rational
PureCoverage. You can play back scripts under a diagnostic tool and see
the results in the log.
The
Object-Oriented Recording technology in Robot lets you generate scripts
by simply running and using the application-under-test. Robot uses
Object-Oriented Recording to identify objects by their internal object
names, not by screen coordinates. If objects change locations or their
text changes, Robot still finds them on playback. The following figure shows the main Robot window after you have recorded a script.
The
Object Testing technology in Robot lets you test any object in the
application-under-test, including the object’s properties and data. You
can test standard Windows objects and IDE-specific objects, whether
they are visible in the interface or hidden.
In
functional testing, Robot provides many types of verification points
for testing the state of the objects in your application. For example,
you use the Object Properties verification point to capture the
properties of an object during recording, and to compare these
properties during playback.
The following figure shows the Object Properties Verification Point dialog box.
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