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Message Icon Topic: How to write unit tests

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Harini
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Quote Harini Replybullet Topic: How to write unit tests
    Posted: 15Feb2007 at 6:26pm

How to write unit tests

          

        It is easy to become overwhelmed when you start writing unit tests. The best way to start is to create unit tests for new code. (It is difficult to start by creating unit tests for existing code, but it is possible.) Start with new code, get used to the process, and then revisit the existing code to create a test suite for it.

        As mentioned earlier, you should write unit tests before you write the code they will test. How can you write a test for something that doesn't exist yet? Very good question, Grasshopper. Mastering this practice is ninety percent mental and ten percent technical. What I mean is that you simply pretend that the class you are writing the test for exists. Then write the test. Initially you will get a lot of syntax errors, but stay with it. What you are doing through this exercise is defining the interface that the class will implement. The next step is to run your unit tests, fix the syntax errors (that is, implement the class with the interfaces just defined by your test), and run the tests again. Repeat this process, each time writing just enough code to fix the failures. Run the tests until they pass. The code is "done" when all of the unit tests pass.

        In general, there should be a unit test for every public method of your class. However, methods with very straightforward functionality, for example, getter and setter methods, don't need unit tests unless they do their getting and setting in some "interesting" way. A good guideline to follow is to write a unit test whenever you feel the need to comment some behavior in the code. If you're like many programmers who aren't fond of commenting code, unit tests are a way of documenting your code behavior.

        Put the unit tests in the same package as the associated classes being tested. This type of organization allows each unit test to call methods and reference variables that have access modifiers of package or protected in the class being tested.

        Avoid using domain objects in unit tests. Domain objects are objects specific to an application. For example, a spreadsheet application might have a register object; this object would be a domain object. If you have a class that already knows about the domain objects, it is fine to use these objects in your tests. But if you have a class that isn't using these objects, do not tie these objects to the class through the tests. The reason this practice should be avoided is all wrapped up with code reuse. Very often the classes created for a project apply to other projects. Reusing these classes may be straightforward. But if the tests for the reused classes use another project's domain objects, getting the tests to work can become a very time-consuming activity. Usually the test will either be dropped or rewritten.

        These mechanics will serve you well, but a comprehensive suite of unit tests will not be worth anything if you don't run the tests. Running the tests early and often gives you absolute confidence in your code all the time. As the project proceeds, you will add features. Running the tests will tell you if the new features you've just implemented have broken something.

        Revisit your existing code after you have mastered the mechanics of writing unit tests. Writing tests for existing code can be a challenge. Don't test for testing sake. Write tests in a "just-in-time" fashion, when you find the need to modify a class that doesn't have good (or any) tests. That is the time to add the tests. As always, the unit tests for that class should capture the functionality for each of its methods. One of the easiest ways to find out what the test should be testing is to look at the comments in the existing code. Any comment should be captured in a unit test. Translate block comments at the beginning of methods describing what the method does into unit tests.





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